lundi 18 février 2013

Project To Do Day 2

PROTOTYPE
1. Maria's prototype strengths and weaknesses:

  • It is not colored nor attractive. (weakness)
  • The path for the grabber isn't efficient. (weakness)
  • It has a set of instructions. (strength)
  • It can stand by its own (stability). (strength)
Nicolas' prototype strengths and weaknesses:
  • It can't stand on its own. (weakness)
  • There is two different boxes with different prizes. They aren't mixed. (weakness)
  • Structure is clear. (strength)
  • It has arrows that help the player through the game. (strength)
-We believe Nicolas' prototype is better because it is more clear and more efficient. 
-We will include decorations, color, and a base to maintain stability in the prototype. 
-We will remove one game and combine the prizes. 

2. Prototype:



3. Feedback:
Positive:
  • Every elementary kid likes the game and the prizes.
  • The game is attractive.
  • Easy to win.
Suggestions:
  • Create a hook to paste against the prizes.
  • Create a strong grabber or hook in order for the kid to win all the time.





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