1. Maria's prototype strengths and weaknesses:
- It is not colored nor attractive. (weakness)
- The path for the grabber isn't efficient. (weakness)
- It has a set of instructions. (strength)
- It can stand by its own (stability). (strength)
Nicolas' prototype strengths and weaknesses:
- It can't stand on its own. (weakness)
- There is two different boxes with different prizes. They aren't mixed. (weakness)
- Structure is clear. (strength)
- It has arrows that help the player through the game. (strength)
-We believe Nicolas' prototype is better because it is more clear and more efficient.
-We will include decorations, color, and a base to maintain stability in the prototype.
-We will remove one game and combine the prizes.
2. Prototype:
3. Feedback:
Positive:
- Every elementary kid likes the game and the prizes.
- The game is attractive.
- Easy to win.
Suggestions:
- Create a hook to paste against the prizes.
- Create a strong grabber or hook in order for the kid to win all the time.
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