CHOOSE Phase:
1. Our game will follow every single requirements if we decorate it well and have attractive prizes.
2. We want to keep the prizes our model. We are sure this is going to catch everyone's attention. We are going to keep the set of instructions in order for the game to be as clear as possible.
3. Our hook will have a more simple design. Instead of being a brabber it wil be a simple hook (like a fishing hook) and the prizes will have a string in order to win.
IMPLEMENT Phase:
1. To build our model: M= Maria, N= Nicolas
-Create a cardboard box with a clear side in order to see the prizes. M/N
-Cut the top part as a pathway for the hook. M
-Create a hook that is strong and stable. N
-Make a hole in the box where the prizes can exit. N
-Put a string on every prize. M
-Paint the box to make it attractive. M
-Write down the instructions and paste them in the box. N
2. Materials:
-Box
-Tape
-Glue gun
-Box cutter
- Prizes: Candy and Small toys
-Clear contact paper
-Scissors
-Paint
- String
-Metal wire
lundi 18 février 2013
Project To Do Day 2
PROTOTYPE
1. Maria's prototype strengths and weaknesses:
1. Maria's prototype strengths and weaknesses:
- It is not colored nor attractive. (weakness)
- The path for the grabber isn't efficient. (weakness)
- It has a set of instructions. (strength)
- It can stand by its own (stability). (strength)
Nicolas' prototype strengths and weaknesses:
- It can't stand on its own. (weakness)
- There is two different boxes with different prizes. They aren't mixed. (weakness)
- Structure is clear. (strength)
- It has arrows that help the player through the game. (strength)
-We believe Nicolas' prototype is better because it is more clear and more efficient.
-We will include decorations, color, and a base to maintain stability in the prototype.
-We will remove one game and combine the prizes.
2. Prototype:
3. Feedback:
Positive:
- Every elementary kid likes the game and the prizes.
- The game is attractive.
- Easy to win.
Suggestions:
- Create a hook to paste against the prizes.
- Create a strong grabber or hook in order for the kid to win all the time.
lundi 4 février 2013
Design Project Day 1
My partner is Maria Pombo.
DEFINE PHASE:
1. We will make a game for the elementary school kids. (BOYS AND GIRLS)
2. It will be a medium difficulty game.
3. The game can be successful or fun if:
1. These are the links of the videos:
Link one: https://www.youtube.com/watch?v=rYRZcWa0zJI&playnext=1&list=PL92539D6D66668E09&feature=results_main
Link two: https://www.youtube.com/watch?v=F9IobjhuOTw&list=PL92539D6D66668E09
Link three: https://www.youtube.com/watch?v=8P03PeFuywg&list=PL92539D6D66668E09&index=27
Step 2 and 3. For the first video I thought it was fun to shoot the ball into the hole and score. I also thought it was fun due to its simplicity. It think it could be a little more difficult and if you win you could win a prize.
For the second video I liked the subject or theme the girl chose which was the grabber game. This is a very popular game in an arcade. Some things she could improve are the hook due to the fact that it was too simple and the actual hook had one arm which will make the game too difficult.
Finally for the third video I thought it was the best of all because it had three levels which increased in difficutly. They were challenging but you had a posibilty of winning. I also liked that they were popular games in ana arcade as well. For example the last two stages were getting the ball into a hole with different scores. Some things he can improve are the visual style, and the three stages were pretty much the same.
IDEATION PHASE:
1. We are going to create a grabber or claw game. Prizes will be determined according to what elementary kids like.
2. These are the things it would make it fun:
DEFINE PHASE:
1. We will make a game for the elementary school kids. (BOYS AND GIRLS)
2. It will be a medium difficulty game.
3. The game can be successful or fun if:
- There is a way to win.
- You can play it many times.
- It has a popular subject or theme.
- The game includes prices.
- Visually attractive.
1. These are the links of the videos:
Link one: https://www.youtube.com/watch?v=rYRZcWa0zJI&playnext=1&list=PL92539D6D66668E09&feature=results_main
Link two: https://www.youtube.com/watch?v=F9IobjhuOTw&list=PL92539D6D66668E09
Link three: https://www.youtube.com/watch?v=8P03PeFuywg&list=PL92539D6D66668E09&index=27
Step 2 and 3. For the first video I thought it was fun to shoot the ball into the hole and score. I also thought it was fun due to its simplicity. It think it could be a little more difficult and if you win you could win a prize.
For the second video I liked the subject or theme the girl chose which was the grabber game. This is a very popular game in an arcade. Some things she could improve are the hook due to the fact that it was too simple and the actual hook had one arm which will make the game too difficult.
Finally for the third video I thought it was the best of all because it had three levels which increased in difficutly. They were challenging but you had a posibilty of winning. I also liked that they were popular games in ana arcade as well. For example the last two stages were getting the ball into a hole with different scores. Some things he can improve are the visual style, and the three stages were pretty much the same.
IDEATION PHASE:
1. We are going to create a grabber or claw game. Prizes will be determined according to what elementary kids like.
2. These are the things it would make it fun:
- The prizes are popular.
- There are two levels.
- There is always and opportunity to win the game.
- Person who wins the two levels gets a super prize.
- The prizes could run out.
- A person who will give the super prize to the two-level winner.
- How will the hook return to the beginning.
- The prize will get stuck.
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